使用FFmpeg库对音频进行编码


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
#import "avformat.h"
#import "timestamp.h"
#import "avcodec.h"
#import "opt.h"
#import "samplefmt.h"
#import "swscale.h"
#import "avutil.h"

static int select_best_sample_rate(const AVCodec *codec){
const int *p;
int best_samplerate = 0;

if(!codec->supported_samplerates){
return 44100;
}
p = codec->supported_samplerates;
while(*p){
if(!best_samplerate || abs(44100 - *p) < abs(44100 - best_samplerate)){
best_samplerate = *p;
}
p++;
}
return best_samplerate;
}

static int check_sample_fmt(const AVCodec *codec, enum AVSampleFormat sample_fmt){
const enum AVSampleFormat *p = codec->sample_fmts;

while(*p != AV_SAMPLE_FMT_NONE){
if( *p == sample_fmt) {
return 1;
}
p++;
}
return 0;
}

static int select_channel_layout(const AVCodec *codec)
{
const uint64_t *p;
uint64_t best_ch_layout = 0;
int best_nb_channels = 0;

if (!codec->channel_layouts)
return AV_CH_LAYOUT_STEREO;

p = codec->channel_layouts;
while (*p) {
int nb_channels = av_get_channel_layout_nb_channels(*p);

if (nb_channels > best_nb_channels) {
best_ch_layout = *p;
best_nb_channels = nb_channels;
}
p++;
}
return best_ch_layout;
}

- (IBAction)encodeAudioAction:(id)sender {

// 处理好的文件存储路径
NSString * dstpath = [NSString stringWithFormat:@"%@/Library/Caches/1-3.aac",NSHomeDirectory()];
char dstChar [ 1024 ];
strcpy (dstChar ,( char *)[dstpath UTF8String]);

//编码格式
NSString * type = @"libfdk_aac";
char typeChar [ 1024 ];
strcpy (typeChar ,( char *)[type UTF8String]);

char * argv[2];
argv[0] = dstChar;
argv[1] = typeChar;

NSLog(@"存储路径:%@", dstpath);

encodeAudio(2, argv);
}

#pragma mark 音频编码
void encodeAudio(int argc, char* argv[]) {
int ret = -1;

FILE *f = NULL;

char *dst = NULL;
char *codecName = NULL;

const AVCodec *codec = NULL;
AVCodecContext *ctx = NULL;

AVFrame *frame = NULL;
AVPacket *pkt = NULL;

uint16_t *samples = NULL;

av_log_set_level(AV_LOG_DEBUG);

//1. 输入参数
if(argc < 2){
av_log(NULL, AV_LOG_ERROR, "arguments must be more than 2\n");
goto _ERROR;
}

dst = argv[0];
codecName = argv[1];

//2. 查找编码器
codec = avcodec_find_encoder_by_name(codecName);
//codec = avcodec_find_encoder(AV_CODEC_ID_AAC);
if(!codec){
av_log(NULL, AV_LOG_ERROR, "don't find Codec: %s", codecName);
goto _ERROR;
}

//3. 创建编码器上下文
ctx = avcodec_alloc_context3(codec);
if(!ctx){
av_log(NULL, AV_LOG_ERROR, "NO MEMRORY\n");
goto _ERROR;
}

//4. 设置编码器参数
ctx->bit_rate = 64000;
ctx->sample_fmt = AV_SAMPLE_FMT_S16;//AV_SAMPLE_FMT_FLTP
if(!check_sample_fmt(codec, ctx->sample_fmt)){
av_log(NULL, AV_LOG_ERROR, "Encoder does not support sample format!\n");
goto _ERROR;
}

ctx->sample_rate = select_best_sample_rate(codec);
// av_channel_layout_copy(&ctx->ch_layout, &(AVChannelLayout)AV_CHANNEL_LAYOUT_STEREO); //AV_CHANNEL_LAYOUT_MONO

ctx->channel_layout = select_channel_layout(codec);
ctx->channels = av_get_channel_layout_nb_channels(ctx->channel_layout);

//5. 编码器与编码器上下文绑定到一起
ret = avcodec_open2(ctx, codec , NULL);
if(ret < 0) {
av_log(ctx, AV_LOG_ERROR, "Don't open codec: %s \n", av_err2str(ret));
goto _ERROR;
}

//6. 创建输出文件
f = fopen(dst, "wb");
if(!f){
av_log(NULL, AV_LOG_ERROR, "Don't open file:%s", dst);
goto _ERROR;
}

//7. 创建AVFrame
frame = av_frame_alloc();
if(!frame){
av_log(NULL, AV_LOG_ERROR, "NO MEMORY!\n");
goto _ERROR;
}

frame->nb_samples = ctx->frame_size;
frame->format = AV_SAMPLE_FMT_S16; //AV_SAMPLE_FMT_FLTP
// av_channel_layout_copy(&frame->ch_layout, &(AVChannelLayout)AV_CHANNEL_LAYOUT_STEREO); //AV_CHANNEL_LAYOUT_MONO
frame->channel_layout = ctx->channel_layout;

frame->sample_rate = ctx->sample_rate;
ret = av_frame_get_buffer(frame, 0);
if(ret < 0) {
av_log(NULL, AV_LOG_ERROR, "Could not allocate the video frame \n");
goto _ERROR;
}

//8. 创建AVPacket
pkt = av_packet_alloc();
if(!pkt){
av_log(NULL, AV_LOG_ERROR, "NO MEMORY!\n");
goto _ERROR;
}

//9. 生成音频内容
float t = 0;
float tincr = 4*M_PI*440/ctx->sample_rate;

for(int i=0; i < 200; i++){
ret = av_frame_make_writable(frame);
if(ret < 0) {
av_log(NULL, AV_LOG_ERROR, "Could not allocate space!\n");
goto _ERROR;
}

samples = (uint16_t*)frame->data[0]; //FLTP 32 (uint32_t*)
for(int j=0; j < ctx->frame_size; j++){
samples[2*j] = (int)(sin(t)*10000); //4
for(int k=1; k < ctx->channels; k++){
samples[2*j + k] = samples[2*j]; //4
}
t += tincr;
}
encode(ctx, frame, pkt, f);
}
//10. 编码
encode(ctx, NULL, pkt, f);
_ERROR:
//ctx
if(ctx){
avcodec_free_context(&ctx);
}

//avframe
if(frame){
av_frame_free(&frame);
}

//avpacket
if(pkt){
av_packet_free(&pkt);
}

//dst
if(f){
fclose(f);
}
}